It is obvious that kids are playing a lot of video games; there
has to be a way to make all this time they are spending into positivity for
society. In my opinion there are two ways of doing this:
1.
Virtual control of an important task like
farming, teaching, etc.. For example the games the McGonigal developed that she
presented toward the end of her Ted Talks; the game of survival skills in a gas
shortage, or developing social sustainability in Africa. Another example of
this is the Farm game talked about in Priebatsch talked about in his Ted Talks.
These examples can lead to players playing a game and not realizing that in
some way they are benefiting society.
2.
Individual virtual reality leading to shaper
social, mental, and physical skills. According to McGonigal there are 4 basic
skills that can be learned from any game urgent optimism, weaving a social
fabric (like someone better after playing) blissful productivity ( happily
working hard), epic meaning. Once you have mastered these 4 basic
skills then you become a super empowered hopeful individual, capable of
changing the word.
One ability a video game has that can never be transferred
over to reality is the ability to start over. In the above first example above
there is no room for failure. Any game with a higher purpose becomes reality
not a game. For example if you are helping to support social innovation in
Africa by playing that game made by McGonigal. If you are the best player and
everyone looks at your work and it is actually used in the real world then does
that not just become work? Lets just say this African game takes a hold and
people start paying it all over the world. Africa then is some how innovating
socially as a society. What happens when the next game comes out? And people
start losing interest in the African game? McGonigal says it best at the end
when she says “people use games to escape everything that is un-satisfying in
real life.” When the things that are un satisfying in life are becoming the
games themselves, then game are just becoming more like reality. Why can’t we
just help Africa socially stabilize? Because not a lot of people care…Just
because someone is playing it virtually doesn’t mean that somehow it makes them
care. People want to escape reality when they play games. As much potential as
there is for positivity to come out of hours spent gaming, there is no immediate
thirst for gamers to change what they are doing. I can’t see a World of World Craft player to some how shift
to a game made by McGonigal.
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